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The Room Three Endings
In The Room Three, there are four possible endings that can be achieved. Exploring the hub area of Grey Holm for hidden puzzles will lead the player to find two strange artifacts and a screwdriver -
The Null
The Null is the source of the central mystery in The Room games. It is unknown exactly what The Null is, but it is said to be'Everything, and nothing.' "Null" may be considered a -
The Room Wiki
Welcome to The Room Wiki! WARNING: THIS WIKI CONTAINS SPOILERS FOR THE ROOM GAMES. DO NOT READ FURTHER UNLESS YOU ARE COMFORTABLE WITH SPOILERS OR YOU HAVE PLAYED THE GAMES. The Room games are a -
The Room: Old Sins
The Room: Old Sins is the fourth game in the series. It was remastered to Steam under the name The Room 4: Old Sins. The game's story revolves around a collector sent by The -
Grey Holm
Grey Holm is a sprawling estate on an island located somewhere in the English Channel. It serves as the main setting for The Room Three. It is The Craftsman ’s ancestral home, and the place -
The Room Three
The Room Three is the third game in the series, and happens directly after The Room Two. It features the same protagonist from the previous games. Unlike The Room Two, where the player is transported -
Timeline
The timeline of the room series is still under construction, as only some games contain complete dates. This page contains a series of events from what may be gathered within the games. Centuries before the -
The Craftsman
The Craftsman is a powerful Null user and the antagonist of both The Room Three and The Room VR: A Dark Matter. He is introduced in The Room Three, but there are small hints to -
The Room Two
The Room Two is the second game in the series and in the main trilogy. It takes place directly after the events of The Room. After traveling through a portal from the cog room, the -
Null Portal
Null portals are interdimensional gateways opened by the Null, or the entities associated with the Null. Stepping through a gateway allows a person to transport themselves across time and space, though they may not be -
The Eyepiece
The Eyepiece is a major device and game mechanic used extensively in all The Room games. It is a device that uses a lens created from the Null that allows the wearer to see, interact -
Margaret Cox
Margaret Cox is a fortune teller, and a background character in The Room Two and The Room Three. She makes her first appearance in The Room Two, as the owner of apartment E7 on 17 -
The Witch
"Now that your eyes have been opened, I hope you continue to see." ― The Witch The Witch is a side character from The Room VR: A Dark Matter. She is one of the prospective -
Easter Eggs
Across the games, there are a number of Easter eggs that can be found. There may be keywords that are still unknown. -
The Circle
The Circle is a mysterious organization that has been mentioned in multiple games, and plays a key role in The Room: Old Sins. They are a cult devoted to the study, collection, and worship of -
The Room
The Room is the first game in the series and first chronological game in the main trilogy. It was originally released on iOS in September 2012 and on Android in March 2013. An enhanced version -
The Protagonist
The protagonist of the main Room trilogy is an unnamed friend of A.S., who answers a letter calling them to his manor. They are a highly curious person, and considered incredibly valuable by The -
Tarot Cards
The tarot cards are recurring items that appear throughout the games. They appear in every game of the series except for The Room: Old Sins. The cards all belong to the same ancient deck. According -
A.S.
A.S. is introduced to us at the very beginning of the original Room. He is the one who leaves notes throughout The Room and The Room Two. He is friends with the Protagonist, and -
Waldegrave Manor
Waldegrave Manor is the home of Edward and Abigail Lockwood. It was formerly owned by Abigail's father, Hugo Waldegrave. It is located in London. The events of The Room: Old Sins take place in -
Null Glyphs
Across the games, there are a number of glyphs/symbols used in association with the Null. The exact symbology seems to vary from game-to-game, but there are a few which are reoccurring and -
Doorway Machine
The doorway machines are a type of device introduced in The Room Two. They can be used to open Null portals to specific locations. Null users such as The Craftsman use doorway machines in order -
Abigail Lockwood
Abigail Lockwood (nee. Waldegrave ) was the wife of Edward Lockwood and daughter and only child of Hugo Waldegrave. She saw through the charade that The Circle set up for her husband, and left Waldegrave Manor -
The Room VR: A Dark Matter
The Room VR: A Dark Matter is a new game announced by Fireproof Games, and is the fifth installment in The Room series. It follows a detective in Bloomsbury investigating the mysterious disappearance of Dr -
Edward Lockwood
Edward Lockwood is a character mentioned in The Room: Old Sins. He is the former owner of Waldegrave Manor, and husband to Abigail Lockwood (née Waldegrave). He was employed by The Circle, but this was
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