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The Room is the first game in the series and first chronological game in the main trilogy. It was originally released on iOS in September 2012 and on Android in March 2013. An enhanced version was released on Steam in July 2014, and for the Nintendo Switch in October 2018.


Official_The_Room_Launch_Trailer

Official The Room Launch Trailer

Synopsis 

The Room is set in an abandoned house where you discover a mysterious safe. On the safe is a letter written to you from a character known only as A.S. As you solve the complex puzzles posed to you by the safe, you find torn journal entries written by A.S. The game progresses from box to box as you unlock the mysteries held within the safe. At the end of the game, a portal opens and takes you to an unearthly place with large gears and cogs in the background. The game ends with you activating and going through a mysterious door covered in tendrils, and the eyepiece lens shatters.

Walkthroughs

Chapter One

 	The_Room_-_CHAPTER_1 	 			  

When the game begins, the Protagonist finds themselves in a room with a large safe. On top the safe is a box and a letter from their friend AS, who tells them that inside the safe lies "the key to incomprehensible power". In the small box, the player finds the eyepiece, which is key to a number of puzzles throughout the game. The first chapter focuses on just the outside of the large safe. When the safe door is unlocked, a smaller puzzle box is revealed within.

Chapter Two

 	The_Room_-_CHAPTER_2 	 			  

After retrieving the hexagonal box, the Protagonist is tasked with opening the three main seals on the front. They must solve puzzles involving a zoetrope, a miniature safe, and a clock. When all three seals are unlocked, the box opens and yet another puzzle box is found inside.

Chapter Three

 	The_Room_-_CHAPTER_3 	 			  

After taking out the third and final box, the Protagonist must solve puzzles around the sides in order to unlock the top of the orrery. The chapter ends once the player is able to activate a projection of the night sky and stars around them.

Chapter Four

The_Room_-_CHAPTER_4

The Room - CHAPTER 4

With the top of the orrery completely open, the Protagonist must use the guidance of constellations and their eyepiece to finish the final few puzzles of the game. When this is done, they can access the box's deepest secret: a Null sample. As the Protagonist takes the sample, they inadvertently activate an interdimensional doorway and are compelled to move through it, leaving their world behind.

Epilogue

 	The_Room_-_EPILOGUE 	 			  

After being taken through space and time to the cog room, the player is faced with a new table and a music box. They solve many new puzzles and eventually discover two Null glyphs which, when tuned properly, open yet another portal. The force from the portal shatters the Protagonist's eyepiece as they move forward to the next location, setting up the events of The Room Two.

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